Agile Game Development – Book Review

The Game Production subject I teach ‘Game Production’ at TecnoCampus as College Lecturer it’s based on a book called ‘Agile Game Development’. Here you can find my thoughts on it.

What is the book about?

The scope of the book it’s quite broad: starts sharing a historical perspective on how the game development has changed over time, explaining the impact agile had in the game industry and constantly relating to the experience of the author: Clinton Keith.

For those who are getting started into agile, ‘Agile game development’ offers a deep introduction to elemental agile related aspects such as the methodology (scrum, kanban and lean) and the product backlog, all of it in a gaming context.

Clinton Keith did not only stick to the basics in this book. He went above and beyond explaining how self-organized teams look like, how to scale agile, and gave an introduction to agile best practices such as extreme programming.

What I liked about the book

  • Undoubtedly the top takeaway from this book is the multiple examples it offers putting agile into the game context. Not only from a artefact perspective (user stories and roles) but also exposing usual production mistakes and how agile helps preventing them.
  • Its all-in-one approach it’s very adequate if you are getting started as producer. If you are experiencing ‘first time’ challenges, this book will most likely solve your questions.

What I disliked about the book

  • The book chapters are not synthetic enough. By trying to cover all possible ‘use cases’, it fails to communicate clearly the final message. I believe other books like ‘The Agile Samurai’ and ‘Agile Coaching’ can help you understand the exact same concepts in a much more concise and better structured way.
  • Not all chapters are treated with the same depth. I could not find the level of detail observed in scrum and user stories when going through the self-organized teams and scaled agile parts. This is a book that could have been easily divided into many, giving a more balanced level of detail.
  • Mixing concepts with examples of what not to do. Although I understand the good intention behind sharing personal experiences, at some point it turns out confusing and do not add value when those experiences relate to bad practices. I would have appreciated a ‘this is the theory’ and ‘this is how it’s done’ simpler approach.

Summary and rating

In spite of its complexity and lack of conciseness, it’s all-in-one approach and its multiple game related examples, make of this book a unique partner for anyone who wants to get started in any of the aspects related to agile game development. If you are already an experienced producer, I would recommend you to get specific books specialized on your topic of interest.

Rating 3/5

No Rules Rules – Book Review

In this article I am sharing my learnings after reading ‘No Rules Rules: Netflix and the culture of reinvention’.

What is the book about?

In this book Reed, Neftlix CEO, introduces us how he set the ground for success to create an innovative culture. After seeing how companies such as Nokia, Blockbuster and Kodak failed to innovate, Reed tried a radical approach, and its success story it’s a source of inspiration to many other companies nowadays.

The book co-author, Erin Meyer, is well-known for her work in the previous book ‘The Culture Map’, which has also been remarkably successful, and brings this ‘No Rules Rules’ to the next level with her cultural knowledge background.

What I liked about the book

  • The book consistently highlights the pros and cons of each decision that was made and the context where it’s useful. So it’s clearly not a one-for-all approach, and it makes it easy for you to understand whether the strategy he adopted can fit into your organization needs. Still there are many points that can come useful to any culture, such as the initiatives and feedback framework, which the book exposes consistently through multiple examples.
  • I like the well-structured approach, separated by phases where each phase connects with the next one in a very logical way. Starting by creating the talent density, continuing with the team dynamics, and eliminating controls gradually.
  • I got plenty of learnings such as ‘seek to please the business goals, not your boss’. The live 360 feedback and the importance of honest communication from the company perspective, although it can come though at times. Last but not least, how to make of your organization a jazz band where anyone can shine and bring what’s best for the business at any moment.

What I disliked about the book

  • Although I liked it’s structured approach, reality can come a lot more simultaneous and chaotic, more if you are part of a big organization, at some point the book seems to dismiss that part.
  • At times the book can feel ‘excessively positive’ as the number of success stories overcomes the number of challenges broadly.

Summary and rating

After reading it I must say it’s the best book I’ve read during this year, so I totally recommend it to anyone who is looking to get a deeper understanding on how to foster a more innovative environment.

Rating 5/5

I consider the points to improve very minor.